E-Learning
E-learning (also called electronic learning) is any type of learning that takes place through or with a computer. E-learning is primarily facilitated through the Internet but can also be accomplished with CD-ROMs and DVDs, streaming audio or video and other media.
The
purpose of e-learning is to allow people to learn for personal accomplishment or to earn a professional degree, without physically attending a traditional university or academic setting.
E-learning can be applied for all levels of schooling from grade school to graduate degrees, and is versatile enough to accommodate all learning styles.
Some of the most important developments in education have happened since the launch of the internet.
Because the only requirements for e-learning (in most cases) requires a computer with Internet access or a CD/DVD-ROM drive, e-learning students can learn from home, libraries, Internet cafes or any other location that has Internet access. This is why e-learning is a preferred option for those who work full time or part time and cannot afford to travel to a physical school. The ease of location with e-learning also makes it preferable to stay-at-home parents with young or special-needs children.
In the fast-paced world of e-learning the available technologies to make a course new and exciting are always changing, and course content can and should be updated quickly to give students the very latest information. This is especially important if the e-learning training is being given to employees in a sector where keeping up-to-date on industry developments is of the utmost importance.
There are some
advantages of e-learning training includes:
More Flexible – e-learning can be done in short chunks of time that can fit around your daily schedule. Unlike public scheduled and in-house training, you don’t have to dedicate an entire day to the training that has been organised by your company.
Mobile – As e-learning can be done on laptops, tablets and phones – it is a very mobile method. Learning can be done on the train, on a plane or any other time that could normally be wasted. Whilst you used to be confined to the classroom, the whole world can now be your classroom.
No Travel– As just mentioned, e-learning can be done wherever you have a device capable of doing so. Therefore again you can fit it in to your schedule, but also save money on the costs of travel.
Lower cost – As you aren’t using a trainer’s time or any room or equipment, e-learning tends to be the much cheaper option. If you already have a device capable of carrying out the training on, then the savings can be considerable.
Tailor it to you – e-learning courses aren’t confined to be fixed to try and suit the needs of the majority. If you feel you already know a particular area well and don’t need to spend an hour on it again, then you can skim over it and concentrate that time on something you feel you need to work more at. Everyone is able to learn at their own pace – a massive factor that only e-learning can provide for.
Technological Possibilities – e-learning is fast becoming a more and more popular method and with it, so has the investment into how to improve it further. The computer based nature of training means new technology is being introduced all the time to help with the learning.
Global – With very few restrictions companies can be confident that their staff can receive the same content regardless of their location, and in many cases, their nationality.
Yet, there are also some
disadvantages of e-learning training to be considered includes:
Lack of Control– Learners with low motivation tend to fall behind when using e-learning as there are no set times to be doing it and they are responsible for the organisation themselves.
Learning Approach – It doesn’t appeal to all learning styles so some learners will not enjoy the experience – especially strong activists and pragmatists. It is still a challenge to make e-learning appeal fully to these groups as different people learn better or worse using different styles.
Isolated – A lot of questions are a lot easily answered when face to face with someone when you can guarantee an instant answer. E-learning often doesn’t allow that with trainers often having to answer numerous questions all of the time and only doing it within working hours – where a lot of learners may prefer to do their learning out of working hours. This feeling of isolation can often demotivate individuals as they feel they don’t have the support and reassurance that the physical presence of a trainer provides.
Technology Issues – With heavy reliance on computers that e-learning brings, comes the potential risks that comes with it. Firstly, you need to ensure that all learners have a device that is able to support the training modules. Some e-learning tools require software such as Flash that devices like iPads don’t support. So all requirements need to be set out at the beginning. Poor internet connection and unavoidable general random faults also can interrupt learning and so need to be planned around.
Computer Competency – Some employees might not be too comfortable using computers, especially if their jobs don’t require them to. Therefore even if the software is user friendly, the very idea of using the software can be daunting and demotivating for some.
Several e-learning trends give us a view to how e-learning and learning tools will be shaped in the future:
Micro-learning focuses on the design of micro-learning activities through micro-steps in digital media environments, which already is a daily reality for today's knowledge workers. These activities can be incorporated into a learner's daily routines. Unlike "traditional" e-learning approaches, micro-learning often tends towards push technology through push media, which reduces the cognitive load on the learners. Therefore, the selection of micro-learning objects and also pace and timing of micro-learning activities are of importance for didactical designs. Micro-learning is an important paradigm shift that avoids the need to have separate learning sessions since the learning process is embedded in the daily routine of the end-user. It is also perfectly suited for mobile devices where long courses can be overkill.
Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems.
Personalized Learning is the tailoring of pedagogy, curriculum and learning environments to meet the needs and aspirations of individual learners. Personalization is broader than just individualization or differentiation in that it affords the learner a degree of choice about what is learned, when it is learned and how it is learned. This may not indicate unlimited choice since learners will still have targets to be met. However, it may provide learners the opportunity to learn in ways that suit their individual learning styles and multiple intelligences.
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